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Old Apr 18, 2006, 05:24 AM // 05:24   #21
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Join Date: Aug 2005
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Summon Water Elemental - 25e 1c 90r
Spell
Create a level 1...18 Water Elemental that lasts for 20...60 seconds. The Water Elemental has a 1...16 Attribute Level in Water and 1...8 Attribute Level in Energy Storage, and gains up to 4 random Water skills on your skillbar.

(Not sure if this will work.)
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Old Apr 18, 2006, 05:47 AM // 05:47   #22
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Hmm... well, since we started talking about Elementals... It could be like...

Water Elemental (E): 25e, 3c, 60 recharge

Water Magic: 1...12
Summon lvl 1...12 Water Elemental that lasts 15...45s. The Elemental uses the following spells: Ice Spear (if lvl 1 and above), Ice Spikes (if lvl 4 and above), Ice Prison (if lvl 8 and above), and Water Trident (E) (if lvl 12 and above), and deals 3...12 damage per attack. You can only have 1 Elemental at any given time.

Health ~ 50... 250
Energy ~ 20... 45
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Old Apr 18, 2006, 11:10 AM // 11:10   #23
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Quote:
Originally Posted by Banin Galori
So... in other words, an extra mage henchman at the expense of a skill slot? Perhaps.

I don't know if they had this in Baldur's Gate, but in Neverwinter Nights, you could possess your familiar and take full control of its abilities. This might provide for some interesting gameplay, as your elementalist would effectively be helpless while you get the advantage of any really useful familiar skills. Hell, maybe you could use it to pull or something.

Could be interesting.
Yeah, you could do that in Baldur's Gate.
Actually, I like this idea.
/signede
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